Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | export type GameMode = 'Easy' | 'Medium' | 'Hard';
export interface ModeSettings {
fruitSpeed: number;
allowPenalty: boolean;
allowEffect: boolean;
}
/**
* Maps each `GameMode` to its corresponding game settings.
*
* - `Easy`: fruitSpeed = 100, no penalty.
* - `Medium`: fruitSpeed = 125, penalty applied.
* - `Hard`: fruitSpeed = 150, penalty applied.
*
* Can be used to dynamically configure game behavior based on user-selected mode.
*/
export const MODE_CONFIG: Record<GameMode, ModeSettings> = {
Easy: {
fruitSpeed: 100,
allowPenalty: false,
allowEffect: false,
},
Medium: {
fruitSpeed: 125,
allowPenalty: true,
allowEffect: true,
},
Hard: {
fruitSpeed: 150,
allowPenalty: true,
allowEffect: true,
},
};
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