Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | export type GameMode = 'Easy' | 'Medium' | 'Hard'; export interface ModeSettings { fruitSpeed: number; allowPenalty: boolean; allowEffect: boolean; } /** * Maps each `GameMode` to its corresponding game settings. * * - `Easy`: fruitSpeed = 100, no penalty. * - `Medium`: fruitSpeed = 125, penalty applied. * - `Hard`: fruitSpeed = 150, penalty applied. * * Can be used to dynamically configure game behavior based on user-selected mode. */ export const MODE_CONFIG: Record<GameMode, ModeSettings> = { Easy: { fruitSpeed: 100, allowPenalty: false, allowEffect: false, }, Medium: { fruitSpeed: 125, allowPenalty: true, allowEffect: true, }, Hard: { fruitSpeed: 150, allowPenalty: true, allowEffect: true, }, }; |