Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 | // A strategy gets the sprite each frame and decides its velocity / position. import Phaser from 'phaser'; export interface MoveStrategy { update( sprite: Phaser.Physics.Arcade.Sprite, cursors: Phaser.Types.Input.Keyboard.CursorKeys ): void; } |