Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | import React, { useEffect } from 'react'; import { useLocation, useNavigate } from 'react-router-dom'; import styles from './Victory.module.css'; import ButtonClick from '../../components/ButtonClick/ButtonClick'; import { useWebSocket } from '../../contexts/WebSocketContext'; import { EventBus } from '../../game/EventBus'; const Victory: React.FC = () => { /** * Access the current location object. */ const location = useLocation(); /** * Extracts scores from the location state * empty object if DNE. */ const scores: Record<string, number> = location.state?.scores ?? {}; /** * useNavigate hook from react-router-dom to navigate. */ const navigate = useNavigate(); const colors: Record<string, string> = location.state?.colors ?? {}; const state = location.state as any; const sessionId = state?.sessionId; const userId = state?.userId; const role = state?.role; const color = state?.color; const { sendMessage, lastMessage, clearLastMessage } = useWebSocket(); /** * Handles the cancel button click event. * Navigates back to the home page. */ const handleCancel = () => { navigate('/'); }; // Sort players by score (highest first) const sortedPlayers = Object.entries(scores).sort((a, b) => b[1] - a[1]); // --- ERROR HANDLING --- useEffect(() => { if (lastMessage?.type === 'ERROR_MESSAGE' && lastMessage?.payload?.code === 'SESSION_NOT_FOUND') { alert(`An error occurred: ${lastMessage.payload.message}`); clearLastMessage?.(); navigate('/'); } }, [lastMessage, navigate, clearLastMessage]); useEffect(() => { const handleReset = () => { console.log('[Victory] RESET_GAME event received'); if (!sessionId || !userId) { console.warn('[Victory] Missing sessionId or userId during RESET_GAME'); return; } if (userId !== 'PresenterSpectator') { console.log('[Victory] RESET_GAME received by player, returning to role select'); setTimeout(() => { navigate(`/roleselect/${sessionId}`, { state: { sessionId, userId, waiting: true, role, color, }, }); }, 100); // 100ms delay } }; EventBus.on('RESET_GAME', handleReset); // Cleanup should be a function that calls off, not the result of off return () => { EventBus.off('RESET_GAME', handleReset); }; }, [userId, navigate, sessionId, role, color]); /** * Handles the play again button click event. * If the user is a presenter, navigates to the presenter page. * If the user is a player, navigates to the role selection page. */ const handlePlayAgain = () => { console.log('[Victory] Play Again clicked'); if (!sessionId) { console.warn('[Victory] No sessionId — cannot restart'); return; } if (userId === 'PresenterSpectator') { // Reset game for everyone console.log('[Victory] Presenter returning to presenter menu'); sendMessage({ type: 'RESET_GAME', payload: { sessionId } }); console.log('[Victory] RESET_GAME sent'); // Restart game and timer // sendMessage({ type: 'START_GAME', payload: { sessionId, mode: 'easy' } }); // sendMessage({ type: 'START_TIMER', payload: { sessionId } }); navigate(`/presenter/${sessionId}`); } }; return ( <div className={styles.containerImg}> <div className={styles.roleContainer}> <button className={styles.closeButton} onClick={handleCancel} aria-label="Close" > ✖ </button> {/* Banner behind the title */} <div className={styles.bannerWrapper}> <img src="/assets/banner.png" alt="Banner" className={styles.bannerImage} /> <h1 className={styles.title}>Game Over!</h1> </div> {/* Leaderboard */} <div className={styles.leaderboardWrapper}> {sortedPlayers.map(([playerId, score], index) => ( <div key={playerId} className={styles.playerCard} style={{ animationDelay: `${index * 0.5}s` }} > <img src={`/assets/stars/star-${index + 1}.png`} alt={`Rank ${index + 1}`} className={styles.rankIcon} /> <div className={styles.verticalDivider} /> <div className={styles.playerInfo}> <div className={styles.hippoLabel}> <img src={`/assets/hippos/${colors[playerId]}Hippo.png`} alt={`${colors[playerId]} Hippo`} className={styles.hippoImage} /> <p className={styles.playerName}> {colors[playerId] && colors[playerId][0].toUpperCase() + colors[playerId].slice(1)} </p> </div> <p className={styles.playerScore}>{score} pts</p> </div> </div> ))} </div> {userId === 'PresenterSpectator' && ( <div className={styles.playAgainWrapper}> <ButtonClick text="Play Again" onClick={handlePlayAgain} /> </div> )} </div> </div> ); }; export default Victory; |