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Use Case Sequences

Use Case 1 - Start a Lobby

Use Case 2 - Join a Lobby

Use Case 3 - Start a Game

Use Case 4 - Lobby starts

Use Case 5 - Take a Card from a Player Successfully

Use Case 6 - Take a Card from a Player and Fail ("Go Fish")

Use Case 7 - Place a Four-of-a-Kind Set in the Pool Automatically

Use Case 8 - Run Out of Cards and Draw More

Use Case 9 - Use Game Text Chat

Use Case 10 - Receive Message in Game Text Chat

Use Case 11 - Use the AAC Menu

Use Case 12 - Receive AAC Communication

Use Case 13 - Win the Game