📄️ Component Descriptions
This page describes the different components and technologies that will be used to build the AAC Hungry Hippos project.
📄️ Prototypes
Introduction
📄️ Mockups (Gameplay Design)
This section presents the low-fidelity and high-fidelity game design mockups for the game, created in Figma. These mockups explore different styles for an engaging, AAC-compatible multiplayer experience. Stakeholder, team conclusions, and final gameplay design mockup are also included.
📄️ Sequence Diagrams
Use Case 1 - Start Game Session (Host)
📄️ Class Diagrams
Backend
📄️ Development Environment
Software & Frameworks
📄️ Version Control
Overview